Sunday, June 15, 2008

Hex Tower Defence and Java vector tools

HexTD close view
Hex Tower Defence is a Java-powered tower defense game inspired by the unfree, flash-based VectorTD.

You can play it inside the browser or grab hold of the code and install/compile it with the help of these instructions.

Gazelle desktop
HexTD uses the SVG Salamander Java vector library. It's author is Mark McKay, who is also working on an animation suite, which supports Scalable Vector Graphics: Gazelle.
Gazelle is a movie editor that makes it easy for you to create short keyframed animations on your computer.
There are some tutorial videos available. I look forward to playing around with Gazelle, as I'm very interested in using SVGs to create (animated) game media or to even use them directly in games.

HexTD gameplay (likely to be found boring ;) - also there's no sound by default)

Friday, June 13, 2008

krank - a little casual game

krank snake, stone, links and anchors

krank is a game of dexterity, being somewhere between Breakout and billiard, where the aim of each level is to shove floating stones towards compatible static stones. You control a short chain of stones with your mouse to achieve that.

While the game's visual and audible aural style is as simple as the rules are, there is no shortage of variety. Different level layouts provide enough challenge and different gameplay elements (the interactions between different types of floating stones with different types of static stones) are introduced at a reasonable paste. If you find the hardness curve too flat or simply don't like one level: the game permits you to skip one level ahead the last finished one.

Another important aspect, which keeps me playing, is the variety of look and sound. Each level has it's own pretty background and there are different sound themes, which give a subtle but very effective feedback of what is happening on the game field.

Thorsten Kohnhorst is the programmer behind krank. He created some other games, which I will introduce in the future. Michael Abbing is the game's sound designer. Nine others contributed to the game's level designs.

The game was written in python and packages are available for Mac OS X, Windows and Ubuntu (thanks to Vadi for the latter!) On other systems you will have to make a little fix to play it. The code and media appears to be in the public domain.

If you ever enjoyed a puzzle, billiard, golf or an arcade game before, you definitely should give it a try. Especially with it being so easy to start playing (see package links above.) By the way: I haven't seen a game menu integrated so well in a game since the unfree Psychonauts! The only feature I'm missing is a save function.

Update: Łukasz Krotowski submitted a patch, which makes the game auto-save on GNU/Linux systems. Now I just have to learn how to use patches. ^^

Have a look at the gameplay in the video below but I must warn you that the sound effects (which I am unable to capture) are an important element of the game and that the video (especially with it's visual quality) is a bad representative of the actual game.

krank gameplay video - pardon the lack of sounds :(

Friday, June 06, 2008

FreeOrion 0.3.9 and SuperTuxKart 0.5

FreeOrion star map detail
Cheer, for a new release of the awesomely pretty FreeOrion has seen the light! This time both Windows and GNU/Linux builds are provided. Here are the features:
  • New and updated art (tech icons, nebulae, map stars, etc.)
  • Gassy substance on the map to give galaxies shape
  • Reworked drag-and-drop design screen
  • New ship parts
  • Python AI interface improvements
  • Minor UI improvements
  • Bug fixes
Check out the Roadmap to see what to expect from future releases!

FreeOrion icon art
OpenGL will be required in coming versions (currently it's semi-required). While I know that there are people who have old machines and countries where it's non-trivial to get reasonably fast hardware, I can't say that I blame anyone for using hardware acceleration and even making it a requirement. I think it's rather the job of Libraries to allow programming games which make use of OpenGL and will automatically disable effects and use software rendering when no acceleration is available.

SuperTuxKart 0.5
SuperTuxKart 0.5 has been released. Along with new and improved tracks, a new game mode, some new music and translations have been added (German, French, Dutch, Spanish, Italian and Swedish). Mac/Lin/Win binaries are available.

track-editor
I only realized SuperTuxKart's activity after their forum was created on the FreeGameDev forums. One example is the creation of the tile-based track-editor by Baskervil. There's also interest in making SuperTuxKart switch accessible.
A switch is an assistive technology device which replaces the use of a mouse, keyboard, controller or joystick which severely physically or cognitive disabled may find difficult to use.

In other news: New versions of Alien Arena, Everborn, LordsAWar and Blob Wars : Blob and Conquer. My compliments to nath for being very report-active on LGT. :)

Monday, June 02, 2008

News salad

In case you're one of those who use youtube as a music player, now you can use it to listen to Wesnoth music.

The one-year-old, made-for-university, one-man game project Heroes of Wesnoth has a new release. There's not much to see yet and it's not the first and certainly not the last HoMM clone but I wish it the best of luck. Whatever it will turn out to be, at least it will have great Battle for Wesnoth art. :)

Last post I told you about Ardentryst. There's a mute gameplay video, I recommend you to take a look at what the game is like as I see some freshness in it.

Bear Factory
A new version of the young platform game Plee The Bear has been released. The code has been cleaned and some images were added. It also features the new level editor called "Bear Factory". The next release has been promised for end of June. I think the level editor will make this project much more interesting, especially for game developers of other platform games.

l-echo, an open source clone of the abstract puzzle game Echochrome, is now 0.1.0 versions old. I haven't given it a try yet. I will. Because it does look very nifty.

tank simulator game
The 1000 USD expensive tank simulator game is stuck at 52.8% of it's financial goal. I think sooner or later some generous comrades will throw their pennies in.

No sign of apricot opening it's repository yet, but in a recent video some features of apricot's blender branch are shown off: object snapping and shadow map baking. These improvements are supposed to ease game/level-design and are likely to find their way into the main blender branch sooner or later. You can get pre-built blender builds of all kinds and colors on GraphicAll.

There's also this YA2DGE LÖVE. What is impressive about it is the homepage's look and it's realistic roadmap. A clean look and decent sense of humor sure are a good way to catch my attention. LÖVE made me find Face Me and Scream. Thanks, LÖVE.

Oh by the way, have you noticed the blog's new look? :) Let us know what you think.

"We already got headless lizards"
PS: (How could I forget?) jClassicalRPG has had it's first birthday! Paul aka Timong delivered a grand speech! (Worth reading!) The project is in "urgent need of 3d Mythic Monsters!!" though!

I also want to thank everyone posting to our game announcements forum! I wasn't expecting to provide news for more than 3-5 games today but then took a second look in said location..

PPS: OpenArena 0.7.7 for hardcore bug fixing is in the house!

PeeEss: Charlie just mentioned that I forgot to serve the news of Glest's new website and new 3.2 alpha 1 patch, which finally features scripted maps aka missions! Yehaw!

Saturday, May 24, 2008

News snippets & Big Buck Bunny aka Peach DVD released!

Apricot
The Apricot open game project is going to open their code/media repository. Packagers are needed to help the project:

if you know something about packaging and bug tracking/solving write to us ! Apply to: res[-a-t-]crystalspace3d.org

OpenFrag 0.5.2 has been released on the project's fifth anniversary. You can get it here and read about the features in this thread.

Ardentryst
Ardentryst by Jordan Trudgett is a side-scrolling fantasy rpg that focuses on story and character development. It's python-based and I was able to run it just like that! (it's only one level though.) It even has voices!! (well, ok - only in the intro.)

BBB box
The open movie project Big Buck Bunny (BBB) DVD lay in my mailbox (the real one) today! The movie is what I expected it to be: cute, pretty, shallow, a bit funny. It runs for eight minutes and contains fifteen seconds of grotesque post-credits 'outtake' which some of you might find offensive. O_o

BBB - A graphical glitch!
I'm disappointed about one thing though: The movie lacks sounds! Many scenes feel incomplete with no ear-feed. This problem would probably not exist, if Freesound, which recently reached a sound file count of fifty thousand, finally would support the use of the cc-by license and the public domain.

Watch BBB in Free Gamer neTV now:

I'm sorry, this isn't very open source games related, is it? A bit maybe. Anyways, you can download a 720p version here.

Friday, May 16, 2008

Writers Block (or should I say LOADS OF NEWS)

Well, no blog in a while so I'll pitch in.

The big release was Scourge 0.20 which is really turning into a nice game. It's one of my favourite projects, not least because of the regular releases and the RPG theme and it's a complete game (12 chapters of storyline). It's surely worthy of being listed on the FreeGameDev complete games page! Version 0.20 was probably the biggest feature packed release yet, and the game now has numerous active contributors.

Open City 0.06dev1 got released in April, which I didn't see mentioned anywhere. Nice to see the project continuing at a steady pace. Grab it from the project downloads on Sourceforge (the website does not link it directly) and see what new features are going into Open City on the project's development page.

Howitzer Skirmish now has a website. It's the tank game with full physics simulation of the tracks:

In the physics simulation, a motor drives the sprocket, which in turn collides with all the links in the track. Each link in the tracks, is a fully simulated rigid body.

Blocks is a fun and free software 3D Jump n' Run for Linux and Windows. A youtube is worth a (frames*1000) words.

Looks very cool although perhaps a bit floaty for my liking. Definitely a great addition to the open source game scene though and it's complete and playable. Download and enjoy.

Not so complete and playable is Dungeon Hack (project page). It started out as an effort to bring Elder Scrolls II: Daggerfall into the 21st century but due to copyright concerns has become a game in it's own right merely inspired by Daggerfall. The original releases were only targeting Windows but now it's getting ported to Linux. Definitely one for the future and it has been in development for some years - some nice screenshots - now so looks like it shouldn't be disappearing.

Oh noes, there's more news... too much for one post? Nah... let's get on with it...

Update: Corrected PureBasic reference - it said FreeBasic before, and that is Free Software!

Lost Labyrinth is an awesome graphical roguelike. It's really a cool game and a great time-waster. The only problem? It needs PureBasic which isn't free and as such it can't be included in your favourite Linux distributions. Well, that's about to change:

Yes Lost Labyrinth can be packaged for Fedora/Debian now, as a Free purebasic compiler has been written named elice.

Great news for lazy sods everywhere!

If you like maths and cricket, try this! Ta ta!

Thursday, May 08, 2008

SMC & internal affairs

SMC 1.5: New particle effects and enemies

You can now download version 1.5 of Secret Maryo Chronicles (smc). Lots of improvements found their way in:

New World, many new sprites, replaced enemies, particle emitter, ambient sound, many fixes and more!

The project is moving the game's visual style further away from it's Mario inspiration - I applaud to that. There still is a bunch of tasks for audio and 2D graphics artists though.

A bit of a while ago, the platform game scored first place on yet another genuine top open source games list™.

Okay. The update on smc was actually just a cover up. You and I, dear reader, we have to talk. Text browser folks and RSS users can leave now.

This is what Free Gamer will look like... maybe

This blog will get a new look soon. If you care about the style of the text you read here, please take a look at the current work in progress and comment on it. Let me help you help me help you (help me?)